Risk Assessment - Voxel Cutaway World Generator
Version: 0.2.0
Date: 2026-03-08
Author: Rens Roosloot / Codex collaboration
1. Purpose
This document captures the prototype-phase risks for the Voxel Cutaway World Generator MVP.
2. Product Risks
R-01 Scope creep into a game or editor
Risk:
- the toy generator expands into building, mining, or gameplay systems too early
Impact:
- schedule growth
- reduced polish
- increased technical complexity
Mitigation:
- keep the MVP limited to viewing, regeneration, and theme switching
- defer editing and gameplay features explicitly
R-02 Weak first impression
Risk:
- generated chunks may feel noisy, empty, or visually broken
Impact:
- the project reads as a prototype rather than a polished website experiment
Mitigation:
- keep the parameter space narrow
- tune outputs for coherence over novelty
- prefer one strong generation style over many incomplete variants
R-03 Camera readability issues
Risk:
- user orbit behavior may hide the cutaway concept or expose awkward views
Impact:
- concept becomes less immediately understandable
Mitigation:
- constrain orbit angles
- set a strong default camera position
- keep the chunk centered consistently
3. Technical Risks
R-04 Mobile performance degradation
Risk:
- too many voxels, materials, or real-time effects reduce frame rate on phones
Impact:
- poor usability and battery cost
Mitigation:
- keep chunk size modest
- cull hidden faces
- keep lighting simple
- avoid expensive post-processing in the MVP
R-05 Generator outputs contain broken states
Risk:
- floating trees, disconnected water, hollow chunks, or overwhelming caves
Impact:
- loss of visual credibility
Mitigation:
- define strict placement rules
- use layered generation passes instead of fully random assignment
- tune with deterministic seeds and regression cases
R-06 Dependency or security drift
Risk:
- avoidable third-party runtime dependencies expand the attack surface or maintenance burden
Impact:
- security and long-term maintenance risk
Mitigation:
- use the minimum runtime dependency set
- avoid client-side secrets entirely
- keep deployment static-first
4. Delivery Risks
R-07 Premature visual complexity
Risk:
- lighting, particles, sky treatments, and animation consume time before the generator is stable
Impact:
- slower delivery and weaker foundation
Mitigation:
- validate generation and camera first
- add polish only after the chunk reads clearly
R-08 Overloaded UI
Risk:
- too many sliders and settings are exposed in V1
Impact:
- cluttered interface and harder tuning
Mitigation:
- keep only seed, regenerate, and theme in the initial UI
5. Risk Summary
Highest priority risks for the MVP:
- scope creep
- mobile performance
- unattractive procedural output
- camera readability