Voxel Risk Assessment

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Laatst gesynchroniseerd: 13 april 2026

Risk Assessment - Voxel Cutaway World Generator

Version: 0.2.0
Date: 2026-03-08
Author: Rens Roosloot / Codex collaboration

1. Purpose

This document captures the prototype-phase risks for the Voxel Cutaway World Generator MVP.

2. Product Risks

R-01 Scope creep into a game or editor

Risk:

  • the toy generator expands into building, mining, or gameplay systems too early

Impact:

  • schedule growth
  • reduced polish
  • increased technical complexity

Mitigation:

  • keep the MVP limited to viewing, regeneration, and theme switching
  • defer editing and gameplay features explicitly

R-02 Weak first impression

Risk:

  • generated chunks may feel noisy, empty, or visually broken

Impact:

  • the project reads as a prototype rather than a polished website experiment

Mitigation:

  • keep the parameter space narrow
  • tune outputs for coherence over novelty
  • prefer one strong generation style over many incomplete variants

R-03 Camera readability issues

Risk:

  • user orbit behavior may hide the cutaway concept or expose awkward views

Impact:

  • concept becomes less immediately understandable

Mitigation:

  • constrain orbit angles
  • set a strong default camera position
  • keep the chunk centered consistently

3. Technical Risks

R-04 Mobile performance degradation

Risk:

  • too many voxels, materials, or real-time effects reduce frame rate on phones

Impact:

  • poor usability and battery cost

Mitigation:

  • keep chunk size modest
  • cull hidden faces
  • keep lighting simple
  • avoid expensive post-processing in the MVP

R-05 Generator outputs contain broken states

Risk:

  • floating trees, disconnected water, hollow chunks, or overwhelming caves

Impact:

  • loss of visual credibility

Mitigation:

  • define strict placement rules
  • use layered generation passes instead of fully random assignment
  • tune with deterministic seeds and regression cases

R-06 Dependency or security drift

Risk:

  • avoidable third-party runtime dependencies expand the attack surface or maintenance burden

Impact:

  • security and long-term maintenance risk

Mitigation:

  • use the minimum runtime dependency set
  • avoid client-side secrets entirely
  • keep deployment static-first

4. Delivery Risks

R-07 Premature visual complexity

Risk:

  • lighting, particles, sky treatments, and animation consume time before the generator is stable

Impact:

  • slower delivery and weaker foundation

Mitigation:

  • validate generation and camera first
  • add polish only after the chunk reads clearly

R-08 Overloaded UI

Risk:

  • too many sliders and settings are exposed in V1

Impact:

  • cluttered interface and harder tuning

Mitigation:

  • keep only seed, regenerate, and theme in the initial UI

5. Risk Summary

Highest priority risks for the MVP:

  • scope creep
  • mobile performance
  • unattractive procedural output
  • camera readability
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