Voxel FS

Volledige gerenderde weergave van FS.md.

Laatst gesynchroniseerd: 13 april 2026

FS - Voxel Cutaway World Generator MVP

Version: 0.2.0
Date: 2026-03-08
Author: Rens Roosloot / Codex collaboration

1. Purpose

This document defines the functional behavior for the first MVP of the Voxel Cutaway World Generator described in URS.md.

2. Functional Scope

Included in the MVP:

  • one generated voxel chunk
  • one 3D viewport
  • one deterministic seeded generation flow
  • one compact control set
  • day/night theme switching
  • desktop and mobile camera interaction

Excluded from the MVP:

  • terrain editing
  • multiple chunk presets exposed in the UI
  • save/load
  • sharable URLs
  • audio
  • animation systems beyond minor presentation polish

3. User Flow

  1. User opens the page.
  2. The page displays a generated floating chunk.
  3. The user orbits and zooms the scene.
  4. The user regenerates the world.
  5. The user toggles between day and night mood.

4. Page Structure

The page shall contain:

  • a title
  • a short explanatory subtitle
  • a large 3D viewport
  • a minimal control area
  • a brief explanatory note below or near the viewport

5. Controls

Required controls:

  • Regenerate
  • Theme toggle (Day / Night)
  • optional Seed display or input

Control rules:

  • controls shall remain minimal
  • controls shall be touch-friendly
  • controls shall not obscure the 3D view unnecessarily

6. Camera Behavior

  • The camera shall orbit around the chunk.
  • The camera shall support bounded zoom.
  • The camera shall not flip under the chunk.
  • The default camera angle shall present the top and cutaway sides clearly.
  • The chunk shall remain centered after regeneration.

Desktop interaction:

  • drag to orbit
  • scroll to zoom

Mobile interaction:

  • drag to orbit
  • pinch to zoom

7. World Generation Behavior

7.1 General

  • The world shall be generated from a seed.
  • The same seed shall produce the same world.
  • The chunk dimensions shall remain fixed for the MVP.

7.2 Surface

  • Terrain height shall vary within a controlled range.
  • Water shall fill lower regions below a defined water level.
  • Trees shall spawn only on valid surface blocks.
  • Snow shall appear above a configured elevation threshold.

7.3 Underground

  • Subsurface shall contain dirt and stone layers.
  • Ores shall spawn underground only.
  • Ores should spawn in clusters rather than even scatter.
  • Caves shall remove subsurface volume selectively.
  • Lava shall appear rarely and deeper underground.

7.4 Presentation Rules

  • Exposed side faces shall always reveal underground composition.
  • The chunk shall not generate visually broken floating liquids or disconnected topsoil islands as a normal outcome.
  • The world should look coherent more often than surprising.

8. Theme Behavior

8.1 Day Theme

  • brighter ambient presentation
  • clear terrain readability
  • soft atmospheric background

8.2 Night Theme

  • darker environment
  • cooler ambient presentation
  • warm lava emphasis where visible
  • terrain remains readable

9. Acceptance Criteria

  • FS-01: The page renders one floating voxel chunk on load.
  • FS-02: The chunk can be regenerated without page reload.
  • FS-03: The same seed yields the same chunk result.
  • FS-04: Desktop orbit and zoom work.
  • FS-05: Mobile orbit and pinch zoom work.
  • FS-06: Day and night themes are both available.
  • FS-07: The chunk visibly includes surface and underground content.
  • FS-08: The control set stays limited to viewing and regeneration.
Terug naar home